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Chaos Sector

 
 
 

A Galaga clone developed using C++ and SFML

Chaos Sector

Shoot alien ships as they fly into formation and dive bomb you in this Galaga-style game. Dodge enemy fire and the enemies themselves as you go through wave after wave of enemies and gain points. How long can you last?

Thoughts from Development

There was no break between Snake and this game's development, so I was running on fumes. It did not help that I aimed for the harder example of Galaga instead of space invaders. After several weeks of insane coding and manually placing Bézier Curves, I came out with this and a damn solid grade to show for it.

Grade: First (97%)

 

Key Features

  • Enemy pathing system - A Vector of coordinates is provided and the enemies will follow the path given. Expandable to any set of coordinates.

  • Enemy formations read from a text file to allow for easy additions of new levels

  • Scrolling background

  • Enemies fly in and dive bomb, similar to Galaga

  • Some sprites load via sprite sheet for optimisation

  • Pooling system for projectiles

  • Music and audio effects

Gallery
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